Gyro-Games have created five mobile games in total and three of them are tower defense strategy games with thematic differences.
Module TD takes place in a space environment with futuristic weapons and enemies – which is one of the most common types of TD games that you generally come across on the Play Store.
The game promises fully 3D graphics, strategically challenging gameplay, and lots of variety in terms of game mechanics.
So, just how well does it all mesh together? Let's find out.
The gameplay of Module TD is unfortunately very generic.
As with any other tower defense game, you’re given a base to defend in each level and you do that by placing different types of weapon towers that are available to you.
You get a limited amount of energy, in the beginning, to carefully spend on which towers to use first.
You earn additional energy by killing enemies, and there’s a bonus amount added after each wave which allows you to add more defenses before the next wave arrives. You can also use energy to upgrade your towers constantly so that they become more effective as the waves go by.
There are at least two interesting things in the gameplay that you don’t see often in the genre:
The first one is the fact that the enemies don’t traditionally attack your base until it’s damaged enough for you to lose. Instead, your base has a special object with a limited number of orbs attached to it and the goal of the enemies is to steal it.
Once they touch an orb, it gets attached to them and they run away with it.
You can get your orbs back by killing those enemies, and the orbs then drop to the ground. Another enemy can, however, walk over it and carry it again right away, which can be troublesome.
If the orb is untouched for a while it goes back to its original position. If an enemy walks off-screen with it, the orb is gone forever for the ongoing level.
The second thing is that there are power-ups that you can use in-game and their abilities are things like enabling extra damage and freezing enemies. Power-ups are nothing unique for strategy games, but for some reason, you can only use them once per round in Module TD and they last only a few seconds.
Everything about the game has been done a hundred times before, so it had an excellent blueprint to follow which gives it the potential of being something great. Unfortunately, the developers tried too hard to force people to spend real-world money for progression and it causes the game to fall flat on its face.
As soon as you beat the first few levels, the game experiences outrageous difficulty spikes that make it impossible for the player to progress further unless they’re willing to replay the old levels obsessively to grind for more materials – or spend real-world money for quick advantages.
The problem is the fact that the game has nothing special to offer that would warrant microtransaction purchases, as there are far more original games that can be invested in and most of them don’t even require such repetitive grinding to be played for free.
This just causes the game to be unplayable for most normal people and only those unaware of better mobile games will waste their time trying to spend hours just to beat the first few levels of Module TD.
There is a challenge mode as well aside from the main game, but with how repetitive the main game is – only a few would wish to try the challenge mode on the side too. And it doesn’t help that the leaderboard is dominated by a hacker with an infinite score.
The graphics of Module TD are slightly above average.
The visual aspect of the game seems to be minimum effort since it does not look much different from the default Unity 3D templates that you see as soon as you launch the program.
There is no originality in the art style and everything looks very basic, which leads to a bit of aesthetic repetition if you play the game for too long.
The UI is pretty decent since it’s not confusing and does a good job of placing everything on-screen. However, the game makes a very poor attempt at explaining certain things.
The polish is a complicated topic. Everything generally looks and runs fine, but there are frame-drops at random times even on a decent phone, which is certainly a flaw in the game's optimization. Furthermore, there are many grammatical mistakes and some of the character images could have been edited better too as they don’t blend in with the rest of the UI.
Much like the rest of the game, the sound design is very generic.
The background music is barely noticeable and the same tune is repeated throughout most of the levels.
The sound effects are not bad and there’s a sound for everything that you can see on the screen. But it’s nothing that you can’t do without and it might be better to just play your own music if you intend to have a long session.
Module TD is just another attempt at cashing in on the overused tower defense formula and not only does it not add anything new to the genre, but it also misses on the parts that make other mobile games fun. It’s repetitive, unfair, and bland.